
You can also lockpick your way inside from the room’s west entrance. If you can pass a medium lie/persuade check (~50) or a high intimidate (~80), he’ll open the nearby door for you to pick up a UDL Identity Cartridge. He will explain that the automechanicals got out of control. This will power up several modules within the ship. Use the terminal to reroute power as ADA asked you to do.

Phineas will want you to skip Hope to Terra-2 to access it from his Lab and begin reviving those on board. It will begin after finishing The City and the Stars under Phineas Welles or after Foundation under Sophia Akande. There are two ways to start this quest.

If your character is below average intelligence, you can also prematurely end the game by sending the ship directly into the sun. This will ultimately force you to decide which ending you want because you’ll need to choose between sending The Hope to either Terra 2 (Welles ending) or Tartarus (Board ending). You’ll need to navigate through The Hope and make a game-altering choice.

Kept Secret But Not Forgotten is the penultimate main quest in the game that you will need to complete to get to the final quest, Brave New World.
